It's been a long time since there has been an update, too long... The last few months, my work as a solo and freelance developer has taken up all my time and energy.
The new update is finally here.
In this one, I've been chasing the inevitable bugs that are hiding in every corner. And I focused my attention on the game's handling and understanding. Purple Noise Echo is and will remain a game that requires you to understand by yourself its universe and its mechanics. But I tried to simplify it wherever possible, in order to find the right balance. So there are essentially changes in the interface, and in the units behavior.
In addition, because an indie game should remain accessible, I optimized the code as much as possible and I changed the rendering of the game, so that it runs well, even on a small configuration... hopefully.
It's a work in progress, but I'm starting to see the finish line on the horizon!
Thank you for the work!
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