A downloadable game for Windows and macOS

Buy Now$7.00 USD or more

Purple Noise Echo is a ambient tactical game in which you play Node, a silicon entity who wakes up in an unknown place made of hexagonal tiles.

- Gather and manage resources.
- Move tiles up or down in order to create your path.
- Enlist and control other entities and give them different skills discovered on the way.
- Don't get killed or exhausted...

The game is about discovering the hard way : the mechanics, the place, the story and more.

This is an under development one-man project. So any support, advice or feedback is much appreciated :)


Buy Now$7.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

PurpleNoiseEcho_0_41_mac.zip 70 MB
PurpleNoiseEcho_0_41_win.zip 61 MB
PurpleNoiseEcho_0_42_mac.zip 70 MB
PurpleNoiseEcho_0_42_win.zip 61 MB

Development log

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Very interesting and unique strategy game, that I look forward to exploring further once its out of Early Access, as its currently still missing a clear structure, save system, polish and usability improvements. It is still incredibly interesting to explore the game mechanics, which require you to explore the levels, and find the different upgrades and how they change and explain how you survive and interact with the world. Anyone curious about unique game ideas in the bundle should check this out and keep this on their radar. 3/5 (for now)

More Racial Justice Bundle impressions:

Thanks for the review. 
I'll be posting updates soon and I'm working on finishing the game in the not too distant future. I hope the final version will meet your expectations. 
Thank you again for playing and enjoying the game, this is precisely what motivates its development.

Great look, love the background noises/robot sounds, could use a bit more instructions on what to do (or just WHY) in the beginning, especially since there's no save feature yet. A good start!

I'm working on the narration right now, trying to find the right balance between letting the player get lost and trying to understand little by little, and getting enough information to move forward and keep a proper flow.
And, yes, the saves will eventually be implemented some day soon. :)

Testing... Intriguing aesthetics