Long time since I post a log...
Many things have changed in the game since last devlog.
I mostly worked on the UI and improving the understanding of game mechanics without saying too much.
And I tried to make the experience rythme smoother.
There's still a lot to do...
Here are some of the main changes :
- Changed the readability of all UI element
- Added some animation on the UI
- Changed the HUD disposition
- Unit are no longer clickable - only the tiles are
- Added Cinenemachine to my camera control
- Tweak a lot the downtime on units - Node do not have any downtime anymore
- Changed Units's textures
- Added some new 3D models for units and props
- Tried a new lightning setup
- Added a some post-processing effects
- Added some new effect to give feedback on unit behaviors and mutations
- Changed the texts
- ... and a lot of tweaks and debug...
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