update 0.27
Purple Noise Echo » Devlog
[Gameplay]
Because most of the people breaks the links to the companions while moving units too fast, I change the way link's distance is handle.
Now, if a companion is too far away after an action, it have one move to try to regroup.
If this move isn't enougth then the link will break.
I also added a option to choose if a companion need to try to stay in a close range or just need to have a membre of the group in sight.
The consequence of this is that when you move only Node the rest of the group will follow automaticaly accordingly to the distance rule.
[Other]
I fixe a bunch of bug and tweak some stuff.
Files
purple_noise_echo.0.27_mac.zip 56 MB
Apr 14, 2019
purple_noise_echo.0.27_win.zip 54 MB
Apr 14, 2019
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Purple Noise Echo
An ambient tactical game in which you play a silicon entity in a dark and abstract universe made of hexagonal tiles.
Status | Released |
Author | ukioq |
Genre | Strategy, Adventure, Puzzle |
Tags | Atmospheric, Exploration, Sci-fi, story |
Languages | English |
More posts
- Release !May 25, 2023
- Update 1.3Apr 12, 2023
- update 0.44Oct 03, 2021
- update 0.43Jul 02, 2021
- update 0.42Feb 14, 2021
- update 0.41Feb 07, 2021
- update 0.40Nov 02, 2020
- update 0.39Jun 26, 2020
- update 0.38May 04, 2020
- update 0.37Apr 10, 2020
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